![]() The bug was in v4.1.1.10 (PUN v1.82) and is fixed in v4.1.1.11 (now used in PUN v1.83).įixed: Memory allocation in OnSerializeWrite(), when the view doesn't write data to the stream. See plugins\release_history.txt.įixed: A bug in the Photon3Unit圓D.dll which led to timeouts. Updated: To Photon library v4.1.1.12 with various fixes. ![]() This fixes uncommon issues in WebGL exports.Ĭhanged: SocketUdp.cs to lock less parts of the DNS / connection setup, which avoids potential freezes. Contact us by mail: SocketWebTcp to handle status changes for the used WebSocket. You need to be certified developer for the platform to get access for this. This is an internal Editor-only change.Īdded: Support for a Switch add-on. Moved: ReorderableListResources to namespace Photon.Pun to avoid conflicts with other "Rotorz" variants. Updated: NetworkingPeer.RunViewUpdate allocates less memory. master player is now indicated in the inspector. The StreamBuffer.Seek() could fail to seek position 0 when length is 0.įixed: PlayerRoomIndexing can now be added at runtime even on non MasterClient instance. See plugins\release_history.txt.įixed: A minor bug in the Photon3Unit圓d.dll, which is now v4.1.1.13. Updated: To Photon library v4.1.1.14 with various fixes. Now uses a thread to call SendOutgoingCommands, which keeps connections up (except on WebGL, where threading is not available). Updated: PUN to no longer make use of obsolete enum values of the Photon library (dll). This (currently) affects the "connected" and "connecting" values, which is likely to change. It's now reset when the connection fails while connecting. This fixes a cast exception.įixed: Internal use of NetworkingPeer.IsInitialConnect. Updated: The warnings/errors for UNITY_XBOXONE for the cases: "No authentication value", "Wrong authentication type", "XSTS token not set for authentication" and "Not using WSS".įixed: Interest Groups IDs are now of type byte for Instantiate (and all related code) as well. A thin native library is used as wrapper for the platform implementation of WSS. See Assets\Plugins\release_history.txt for details.Ĭhanged: This PUN version only allows WSS communication on Xbox One. Updated: PUN to no longer uses obsolete enum values of the Photon library (dll).Īdded: tvOS to the meta settings of Assets\Plugins\Photon3Unit圓d.dll. If it logs errors about duplicate definitions, look up the location of the class in this package and remove the other. The Editor should figure out they are moved and updated. Note: A few files were moved within the Unity project. Note: Check your PhotonServerSettings to make sure the (Transport) Protocol setting is valid after updating. If you want to use it on other platforms, you have to set the define WEBSOCKET and make sure the websocket dll exports to the target platform. WebGL will always use WebSockets and Xbox One has it available, too. This keeps connections from timing out by sending ACKs and Pings as needed.įixed: Auth reply from server was not storing PlayerName properly.Ĭhanged: In the PhotonServerSettings, you can now select any of the implemented Transport Protocols for Photon: UDP, TCP and WebSockets. It's still compatible with Mono 2.x, too.įixed: The fallback thread implementation to always call SendAcksOnly, as long as isMessageQueueRunning is false. Note: You must get the latest Xbox One "Addon" v1.87, as there are a fixes you should apply.įixed: In the addon, the WebSocket implementation was fixed to avoid a crash bug when you disconnected and reconnected in quick succession.įixed: In the addon, the Photon3Unit圓D.dll was exchanged to be compatible with IL2CPP, Roslyn and. There seems to be a rare condition in which this causes havoc.įixed: Handling of Event "Error Info" (code 251). Updated: NetworkingPeer.ExecuteRPC() now takes Sender as ID instead of PhotonPlayer class, this change also allows sender to be unidentified wereas before it would throw an exceptionĪdded: Russia 'ru' as a selectable region.Īdded: Check for GameObject being null in RunViewUpdate(). New: Best Region WhiteList dashboard link in ServerSettings. This applied to Demos and server settings handling. Fixed: Basic Tutorial: remove obsolete warnings in Unity 5 and up versions for override of methods defined in PunBehaviour.įixed: Demo hub doesn't throw anymore !dest.m_MultiFrameGUIState.m_NamedKe圜ontrolList on Unity 4.7 and early version of 5 due to a Unity bug ().įixed: Editor scripts for demos are now resolving "Photon Unity Networking" dynamically to allow for developers to move this folder around within the Assets.
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